Ground game
47 DThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 1.42 takedowns / 15 at 32% accuracy
- 0.68 submission attempts / 15 · 9 career sub wins
Women's Strawweight
“The Karate Hottie”
18-13
SLpM
3.56
SApM
3.35
Str Acc
53%
Str Def
61%
TD Avg
1.42
TD Acc
32%
TD Def
79%
Sub Avg
0.68
Pocket striker
Fight IQ
Thin sample — 0 loaded UFC rows, 31 career fights for Michelle Waterson-Gomez. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Durability
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
Punching agility
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Counter punching
Limited counter threat. Opponents can miss without paying a finishing tax.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Michelle Waterson-Gomez “The Karate Hottie” is a 40-year-old Orthodox women's strawweight out of Albuquerque, USA, camped at Jackson-Wink MMA. The tape read: pocket striker. Career mark 18-13-0 — 0 by KO/TKO, 9 by submission, 9 by decision. Fight IQ grades C (54).
What works. Durability is the standout at 78 (B+). Standard UFC durability. Can be hurt, usually recovers if the shot is not clean. Ground game D on 1.42 TD/15 and 0.68 sub attempts. Striking defense C+ at 61% / 3.35 SApM. Counter punching D; punching agility D (output × accuracy × age curve). Takedown reaction C on 79% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Punching agility is the soft spot (44, D). Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Waterson-Gomez yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||