Flyweight

Demetrious Johnson

Mighty Mouse

25-4-1

Age
40
Height
5'3"
Reach
5'6"
Stance
Orthodox
Camp
AMC Pankration
Out of
Kirkland, USA
Style
hybrid
Fight IQ
B+ · 77
Finish rate
32%
Win rate
86%

Career methods

KO/TKO
3
Sub
8
Dec
14

FightMetric

SLpM

3.43

SApM

3.40

Str Acc

65%

Str Def

61%

TD Avg

3.35

TD Acc

56%

TD Def

72%

Sub Avg

0.52

Tape read

Hybrid who can change levels

Fight IQ

77B+

Thin sample — 0 loaded UFC rows, 30 career fights for Demetrious Johnson. Reaction and agility are wider intervals.

IQ

B+

Ground

C+

Defense

C+

Counter

C

Reaction

proxy

C

Agility

proxy

C

TD react

C+

Chin

B+

What they do well

  • Durability

    Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.

  • Fight IQ

    Knows the assignment. Game plans hold up for 15 minutes; the adjustments are incremental, not chaotic.

Where they leak

  • Punching agility

    Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • Timing & reaction

    Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.

Scouting report

Demetrious Johnson “Mighty Mouse” is a 40-year-old Orthodox flyweight out of Kirkland, USA, camped at AMC Pankration. The tape read: hybrid who can change levels. Career mark 25-4-1 — 3 by KO/TKO, 8 by submission, 14 by decision. Fight IQ grades B+ (77).

What works. Durability is the standout at 80 (B+). Standard UFC durability. Can be hurt, usually recovers if the shot is not clean. Ground game C+ on 3.35 TD/15 and 0.52 sub attempts. Striking defense C+ at 61% / 3.40 SApM. Counter punching C; punching agility C (output × accuracy × age curve). Takedown reaction C+ on 72% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.

Where it breaks. Punching agility is the soft spot (54, C). Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries. Opponents who out-speed the first exchange and never stay on the centerline have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.

The book has no per-fight UFC rows for Johnson yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.

Ground game

64 C+

Ground work is situational, not a finishing engine. Expect clinch entries more than a mat cycle.

  • 3.35 takedowns / 15 at 56% accuracy
  • 0.52 submission attempts / 15 · 8 career sub wins

Striking defense

64 C+

Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.

  • 61% striking defense · 3.40 SApM
  • 0 KO/TKO losses in 4 defeats

Counter punching

58 C

Limited counter threat. Opponents can miss without paying a finishing tax.

  • 65% accuracy on 3.43 SLpM
  • 0.18 knockdowns / 15 · 3 KO/TKO wins

Timing & reaction

54 C

Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.

  • Str def 61% · TD def 72% — the two read-and-react rates
  • 3.40 shots absorbed / min (lower = sees it earlier)

Punching agility

54 C

Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.

  • 3.43 SLpM at 65% — output with cleanliness
  • Throws without paying full retail: 3.40 SApM

Takedown reaction

64 C+

Hips arrive late. A committed wrestler will get them down; the question is what happens next.

  • 72% takedown defense — the live reaction to level changes
  • 0 submission losses (once the fight hits the mat)

Durability

80 B+

Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.

  • 0 times finished by strikes in 4 losses
  • 14 decision wins — proof they last and still score

Fight history

DateOpponentResMethodRndSig
No UFC tape loaded for this fighter yet.