Ground game
49 DThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 1.15 takedowns / 15 at 36% accuracy
- 1.24 submission attempts / 15 · 7 career sub wins
Lightweight
“The Diamond”
30-10
SLpM
5.24
SApM
2.77
Str Acc
54%
Str Def
58%
TD Avg
1.15
TD Acc
36%
TD Def
80%
Sub Avg
1.24
Power striker — southpaw
Fight IQ
Thin sample — 0 loaded UFC rows, 40 career fights for Dustin Poirier. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
No standout plus-mark on this card.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Takedown reaction
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Dustin Poirier “The Diamond” is a 37-year-old Southpaw lightweight out of USA, camped at American Top Team. The tape read: power striker — southpaw. Career mark 30-10-0 — 16 by KO/TKO, 7 by submission, 7 by decision. Fight IQ grades C+ (62).
What works. Durability is the standout at 70 (B). Standard UFC durability. Can be hurt, usually recovers if the shot is not clean. Ground game D on 1.15 TD/15 and 1.24 sub attempts. Striking defense B at 58% / 2.77 SApM. Counter punching C+; punching agility C+ (output × accuracy × age curve). Takedown reaction C on 80% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (49, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Poirier yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
Limited counter threat. Opponents can miss without paying a finishing tax.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||