Ground game
35 DThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 0.66 takedowns / 15 at 56% accuracy
- 0.40 submission attempts / 15 · 2 career sub wins
Women's Featherweight
29-2
SLpM
7.28
SApM
2.05
Str Acc
57%
Str Def
53%
TD Avg
0.66
TD Acc
56%
TD Def
82%
Sub Avg
0.40
Power striker — suspect hips against the shot
Fight IQ
Thin sample — 0 loaded UFC rows, 31 career fights for Cris Cyborg. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Punching agility
Enough snap to score and to threaten. Not a blur, but the volume is organized.
Striking defense
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Takedown reaction
A takedown magnet. Low TD defense plus submission losses — this is the hole a grappler builds a camp around.
Cris Cyborg is a 41-year-old Orthodox women's featherweight out of Brazil, camped at Chute Boxe. The tape read: power striker — suspect hips against the shot. Career mark 29-2-0 — 22 by KO/TKO, 2 by submission, 5 by decision. Fight IQ grades C+ (63).
What works. Punching agility is the standout at 80 (B+). Enough snap to score and to threaten. Not a blur, but the volume is organized. Ground game D on 0.66 TD/15 and 0.40 sub attempts. Striking defense B at 53% / 2.05 SApM. Counter punching C+; punching agility B+ (output × accuracy × age curve). Takedown reaction C on 82% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (35, D). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. When Cyborg loses, it is usually a finish (0 KO, 1 sub) — composure under the first clean hurt is the live question.
The book has no per-fight UFC rows for Cyborg yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Serviceable pocket defense. Can be found, but rarely walks into the same shot twice.
This is a first-strike, pressure profile more than a counter. Wins come from owning the center, not waiting.
Average-plus reactions. Gets touched, but rarely frozen in place when the shot or the shot-to-takedown comes.
Enough snap to score and to threaten. Not a blur, but the volume is organized.
A takedown magnet. Low TD defense plus submission losses — this is the hole a grappler builds a camp around.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||