Ground game
52 CThin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
- 1.42 takedowns / 15 at 56% accuracy
- 0.83 submission attempts / 15 · 17 career sub wins
Heavyweight
“The Demolition Man”
47-19
SLpM
3.67
SApM
3.32
Str Acc
73%
Str Def
61%
TD Avg
1.42
TD Acc
56%
TD Def
79%
Sub Avg
0.83
Power striker — live counter
Fight IQ
Thin sample — 0 loaded UFC rows, 66 career fights for Alistair Overeem. Reaction and agility are wider intervals.
IQ
Ground
Defense
Counter
Reaction
proxy
Agility
proxy
TD react
Chin
Counter punching
Lives in the return. High accuracy and knockdown timing — the first clean read often ends the exchange.
Ground game
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Alistair Overeem “The Demolition Man” is a 46-year-old Orthodox heavyweight out of Amsterdam, Netherlands, camped at Elevation Fight Team. The tape read: power striker — live counter. Career mark 47-19-0 — 27 by KO/TKO, 17 by submission, 3 by decision. Fight IQ grades C+ (64).
What works. Counter punching is the standout at 85 (A). Lives in the return. High accuracy and knockdown timing — the first clean read often ends the exchange. Ground game C on 1.42 TD/15 and 0.83 sub attempts. Striking defense C+ at 61% / 3.32 SApM. Counter punching A; punching agility C+ (output × accuracy × age curve). Takedown reaction C+ on 79% TD defense. These are tape proxies — not lab reaction times — built from FightMetric rates, finish shares, and 0 loaded UFC rows.
Where it breaks. Ground game is the soft spot (52, C). Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain. Opponents who force wrestling and keep the fight on the fence have historically been the ones who make this résumé leak. Losses lean decision more often than a highlight — the issue is usually control of minutes, not a glass jaw.
The book has no per-fight UFC rows for Overeem yet. This scouting card is carried by career FightMetric rates and the win-method split — treat the reaction and agility marks as wider intervals.
Thin offensive ground game. Wins come standing; once taken down this fighter is hunting a stand-up, not a sweep chain.
Eats more than a championship pocket should. High SApM or a porous guard will get taxed against power.
Lives in the return. High accuracy and knockdown timing — the first clean read often ends the exchange.
Late on the read. High absorb or a leaking TD defense suggests the first move often belongs to the opponent.
Heavy or economical. Combinations are chosen, not sprayed — opponents can time the entries.
Hips arrive late. A committed wrestler will get them down; the question is what happens next.
Standard UFC durability. Can be hurt, usually recovers if the shot is not clean.
| Date | Opponent | Res | Method | Rnd | Sig |
|---|---|---|---|---|---|
| No UFC tape loaded for this fighter yet. | |||||